We have trees..
Hex Map Generator » Devlog
...and other terrain. At least some so far. I've been experimenting with Godot's new noise generators, and set up height and moisture noise to display some basic terrain. I also added a few special terrains just to break things up a bit. The mini map is now clickable so you can jump to any map location.
Next up:
- More noise to generate better terrain. I need to add temperature, and maybe things like alignment or magical energy which could affect both the terrain and the local flora and fauna.
- Rivers. Ideally starting in the mountains and flowing down to the coastline.
Eventually up:
- Kingdoms/states with cities and civilizations.
- Roads/trade routes
- Additional map styles
- Cave system to explore
- Some sort of crafting/collecting system
More to come. Thanks for checking it out so far.
Hex Map Generator
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